![]() Hit boxes have a maximum size and once the mob is big enough you can't "hit" the hit box any more so the mob is invulnerable. ![]() The size parameter doesn't work for other mobs. Quote from maxotexas »This already works for zombies, slimes, and magma cubes. I would add pictures, but i have no clue how to represent this. There could be a way to turn this off similar to the natural textures option. So this doesn't change the skin, or increase the amount of skins used, but it just modifies how the skin is used (rendered?). This only changes the tint/shade of the skin. Like i said before, this has to be subtle, because if the variation is too extreme, it would look wrong.
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